Teaching GuideTerm
Faculty of Computer Science
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Máster Universitario en Patrimonio Cultural Dixital
 Subjects
  Virtualisation and Heritage Recreation
   Study programme competencies
Code Study programme competences / results
A4 CON4-Knowledge about digital heritage entities, modeling and management of heritage information
A5 CON5-Knowledge about the creation and management of heritage projects in the digital environment
A7 CON7-Knowledge about the virtualization of cultural heritage: infographics, augmented reality, 3D visualization, geolocation, photointerpretation
A8 CON8-Knowledge of digital cartography/geographic information systems
A9 CON9-Knowledge about interactive products and apps applied to dissemination and heritage education
A12 CON12-Knowledge about digital tools for organization and management of archeological heritage
A13 CON13-Knowledge about digital tools for organization and management of artistic heritage
A17 CON17-Knowledge about cataloging and digital storage systems for the organization and management of photographic, audiovisual and digital heritage
A24 CON24-Knowledge about co-creation and implementation of innovative and sustainable projects in the field of cultural heritage
A25 CON25-Knowledge about the Internet and the Web; Web applications; Mobile apps; Introduction to gamification
B2 HAB2-Be able to apply knowledge in problem solving
B4 HAB4-Be able to identify sources of information, collect and analyze data and elaborate syntheses in relation to them
B6 DES1-Be able to handle technological and computer tools applied to the digitization of heritage
B8 DES3-Be able to work in a team with a collaborative and interdisciplinary attitude
C1 CB1. Possess and understand knowledge that provides a basis or opportunity to be original in the development and/or application of ideas, often in a research context
C2 CB2. That students know how to apply the knowledge acquired and their problem-solving ability in new or little-known environments within broader (or multidisciplinary) contexts related to their area of ??study
C4 CB4. That students know how to communicate their conclusions –and the knowledge and ultimate reasons that support them– to specialized and non-specialized audiences in a clear and unambiguous way
C5 CB5. That students possess the learning skills that allow them to continue studying in a way that will be largely self-directed or autonomous
C7 CG2. Apply knowledge in the implementation of heritage projects in the digital environment
C8 CG3. Properly use the technological tools necessary for the acquisition, processing, management and dissemination of digital cultural heritage
C10 CG5. Work in interdisciplinary teams in market business and institutional fields of cultural management
C11 CG6. Create original content in the field of cultural heritage combining humanistic and technological knowledge
C12 CT1. Adapt the use and transfer of knowledge to new situations derived from technological change.
C15 CT4. Comprender los valores de la igualdad, sostenibilidad ambiental y el derecho al acceso equitativo a los recursos tecnológicos en el cuidado del patrimonio cultural digital.
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