Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Professional English |
Learning aims |
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Identifying Data | 2023/24 | |||||||||||||
Subject | Professional English | Code | 616G02048 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 1st four-month period |
Fourth | Obligatory | 6 | ||||||||||
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Learning outcomes | Study programme competences / results | ||
Life Long Learning: tools to improve independent learning of professional English in the field of digital creation, animation and video games. | A5 A41 |
B1 B2 B3 B4 B5 B9 B11 B12 B13 |
C1 C2 C3 C4 C6 C7 C8 C9 |
Professional English in the field of videogames: basic aspects Introduction to the industry Business analysis Written communication | A5 A41 |
B1 B2 B3 B4 B5 B9 B11 B12 B13 |
C2 C3 C4 C6 C7 C8 C9 |
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