Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Advanced Rendering Techniques |
Contents |
|
|
|
Identifying Data | 2024/25 | |||||||||||||
Subject | Advanced Rendering Techniques | Code | 616G02024 | |||||||||||
Study programme |
|
|||||||||||||
Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
Fourth | Optional | 4.5 | ||||||||||
|
Topic | Sub-topic |
Physically-based rendering. | Light transport theory. Light and color. Reflectance models. Introduction to participating media. Advanced rendering algorithms. · Practical case for calculating indirect lighting. |
Real-time rendering techniques. |
Rendering hardware. GPU architecture. Shaders. Rasterization. Ray-tracing. Hybrid architectures. Real-time advanced rendering techniques. Rendering vs Post-processing. · Real-time reflections. · Real-time shadows and occlusions. · Real-time camera effects. |
Shaders, materials and VFX programming. | Brief introduction to the visual programming of special effects. |
|