Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
![]() |
![]() |
![]() |
|
|
Identifying Data | 2024/25 | |||||||||||||
Subject | Professional English | Code | 616G02048 | |||||||||||
Study programme |
|
|||||||||||||
Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 1st four-month period |
Fourth | Obligatory | 6 | ||||||||||
|
Learning outcomes | Study programme competences / results | ||
Life Long Learning: tools to improve independent learning of professional English in the field of digital creation, animation and video games. | A5 A41 |
B1 B2 B3 B4 B5 B9 B11 B12 B13 |
C1 C2 C3 C4 C6 C7 C8 C9 |
Professional English in the field of videogames: basic aspects Introduction to the industry Business analysis and applied critical thinking Oral and written communication in the professional context The animation industry culture | A5 A41 |
B1 B2 B3 B4 B5 B9 B11 B12 B13 |
C2 C3 C4 C6 C7 C8 C9 |
|