Teaching GuideTerm
Faculty of Computer Science
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Grao en Enxeñaría Informática
 Subjects
  Software Design
   Methodologies
Methodologies Description
Guest lecture / keynote speech Lectures explaining theoretical concepts using different resources: blackboard, projection of digital slides, class notes in electronic format and other resources provided by the teachers in the Virtual Campus of the UDC.
Laboratory practice Laboratory activities based on the knowledge that students are acquiring in lectures. Students will develop this activities preferably in groups. We will use a modeling tool to build the design artifacts and an object-oriented language (Java) to implement that artifacts.
Seminar Seminars with activities related to knowledge acquired in lectures or laboratory activities
Objective test Written test in which the knowledge acquired by students is assessed. Each student must apply their knowledge both in theoretical and practical level.
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