Teaching GuideTerm
Faculty of Computer Science
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Grao en Enxeñaría Informática
 Subjects
  Computer Graphics and Visualization
   Contents
Topic Sub-topic
1. Introduction
1.Introduction
2. Drawing 2D primitives
1. Drawing Lines
2. Aliasing and Anti-aliasing
3. Poligon Filling
3. Drawing 3D objects
1. Proyections
2. Genrate 3D views


4. Transformations
1. Traslation, Scalation and Rotation
2. Other transformation
3. Transformations in 3D

5. Representation and modelling
1. Modelling objects
2. Fractals
3. Drawing curbes and surfaces
4. Particle systems and other types of modelling

6. Clipping
1.Lines and Poligons
2. Clipping in 3D

7. Detection of visible surfaces
1. Introduction
2. Approaches
3. General Techniques
4. Algorithms
8. Lighting and Shawding 1. Monochrome Light and colour
2. Light sources and surfaces
3. Phong's Reflexion Model
4. Poligon Shadowing
5. Shadows
6. Textures
7. Models for Local and Global Illumination
8. Shaders
Practice 1.Fundamentals of 3D. OpenGL
2.Visualization and rendering.
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