Guía DocenteCurso
Facultade de Ciencias da Comunicación
  Inicio | galego | castellano | english | A A |  
Grao en Comunicación Audiovisual
 Asignaturas
  Videoxogos
   Fontes de información
Bibliografía básica Jeannie Novak (2007). Game Development Essentials: An Introduction (Segunda edición). Delmar Cengage Learning; 002 edition
Marianne Krawczyk, Jeannie Novak (2006). Game Development Essentials: Game Story & Character Development. Delmar Cengage Learning
Troy Dunniway, Jeannie Novak (2008). Game Development Essentials: Gameplay Mechanics. Delmar Cengage Learning
Jeannie Novak , Travis Castillo (2008). Game Development Essentials: Game Level Design. Delmar Cengage Learning
John Hight, Jeannie Novak (2007). Game Development Essentials: Game Project Management. Delmar Cengage Learning
Kevin Saunders, Jeannie Novak (2006). Game Development Essentials: Game Interface Design. Delmar Cengage Learning
Todd Gantzler (2004). Game Development Essentials: Video Game Art. Delmar Cengage Learning
Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle
Raph Koster (2004). A Theory of Fun for Game Design. Paraglyph Press
Jesse Schell (2008). The Art of Game Design: A Deck of Lenses. Schell Games
Ernest Adams (2009). Fundamentals of Game Design (2nd Edition). New Riders Press
Andrew Rollings, Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Games
Chris Crawford (2003). Chris Crawford on Game Design. New Riders Games
Chris Crawford (2004). Chris Crawford on Interactive Storytelling. New Riders Games
(). International Game Developers Association. http://www.igda.org
(). Gamasutra. The Art & Business of Making Games. http://www.gamasutra.com
(). GameDev.net. http://www.gamedev.net
Luis Hernández, Antonio Seoane (2012). http://www.facebook.com/videogamescomu. http://www.facebook.com/videogamescomu

Bibliografía complementaria

Universidade da Coruña - Rúa Maestranza 9, 15001 A Coruña - Tel. +34 981 16 70 00  Soporte Guías Docentes