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Facultade de Ciencias da Comunicación
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Grao en Creación Dixital, Animación e Videoxogos
 Asignaturas
  Animación 1
   Fontes de información
Bibliografía básica Richard Williams (2012). The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators. Faber and Faber
Frank Thomas & Ollie Johnston (1997). Illusion Of Life: Disney Animation. Hyperion
John Halas & Harold Whitaker (2009). Timing for Animation. CRC Press
Preston Blair (1994). Cartoon Animation. Walter Foster Publishing
Isaac Victor Kerlow (2009). The Art of 3-D Computer Animation and Imaging. John Wiley & Sons Ltd
Andrew Selby (2013). La animación. Blume
Tina O'Hailey (2013). Rig it right! Maya animation rigging concepts. Routledge

Bibliografía complementaria Chris Webster (2005). The Mechanics of Motion . Focal Press
Angie Jones, Jamie Oliff (2006). Thinking Animation: Bridging the Gap Between 2D and CG. Course Technology PTR
Wayne Gilbert (2014). Simplified Drawing for Planning Animation. Anamie Entertainment Ltd
Lee Montgomery (2012). Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation. Routledge
Andy Wyatt (2010). The Complete Digital Animation Course: Principles, Practice, and Techniques: A Practical Guide for Aspiring Animators. Barron's Educational Series
Tony White (2012). Animator's notebook. Focal Press
Walt Stanchfield (2009). Drawn to Life: 20 Golden Years of Disney Master Classes, Vols. 1-2. Routledge
Tony White (2006). Animation from Pencils to Pixels: Classical Techniques for the Digital Animator. Focal Press
Stephen Cavalier (2011). The World History of Animation. University of California Press
Jaume Durán Castells (2008). Guía para ver y analizar: Toy Story. John Lasseter (1995). Naullibres
Catherine Winder & Zahra Dowlatabadi (2011). Producing Animation. Routledge
John Lasseter (1987). Principles of traditional animation. applied to 3D computer animation. In Proceedings of the 14th annual conference on Computer graphics and interactive techniques (SIGGRAPH '87). ACM

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