Guía DocenteCurso
Facultade de Ciencias da Comunicación
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Grao en Creación Dixital, Animación e Videoxogos
 Asignaturas
  Deseño de Niveis e Xogabilidade
   Fontes de información
Bibliografía básica Scott Rogers (2014). Level Up! The Guide to Great Video Game Design. Second Edition. Wiley
(). GDC YouTube Channel. https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ.
(). Gamasutra. The Art & Business of Making Games. http://www.gamasutra.com.
Flint Dille, John Zuur Platten (2008). The Ultimate Guide to Video Game Writing and Design. Lone Eagle
Jeannie Novak (2011). Game Development Essentials: An Introduction (Tercera edición). Delmar Cengage Learning
Jesse Schell (2019). The Art of Game Design: A Book of Lenses, Third Edition. CRC Press
Tracy Fullerton (2018). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition. CRC Press
Katie Salen (2004). Rules of Play: Game Design Fundamentals. The MIT Press
Raph Koster (2013). A Theory of Fun for Game Design. Second Edition. O'Reilly Media
Jeannie Novak , Travis Castillo (2008). Game Development Essentials: Game Level Design. Delmar Cengage Learning

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