Teaching GuideTerm
Faculty of Educational Studies
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Grao en Educación Infantil
 Subjects
  Mathematics and Games
   Learning aims
Learning outcomes Study programme competences
Identify the main characteristics that define play. A33
A35
A36
B1
B3
B4
B5
B9
B10
B11
C3
C4
C6
C8
To critically review the classical theories of play and its relationship with learning. A33
A35
A36
B1
B3
B4
B5
B9
B10
B11
B25
C1
C3
C4
C6
C7
C8
Analyze and evaluate the transmissions that occur in games. A35
B1
B3
B4
B5
B9
B10
B11
C1
C4
C8
To classify games from different categorizations A35
B1
B3
B4
B5
B9
B10
B11
B25
C6
To analyze traditional games and their educational potential A35
B1
B3
B4
B5
B9
B10
B11
C3
C4
C6
C7
To design game proposals adapted to the cognitive and emotional development stages of students. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C3
To develop didactic proposals of games from a curricular perspective, giving special importance to the objectives related to mathematics. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C1
C3
C6
C8
To plan proposals that integrate multiple intelligences and articulate emotional intelligence in the learning of mathematics. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C1
C3
C4
C6
C7
C8
To apply a STEAM approach to game proposals. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
C1
C3
C4
C6
To promote the use of ICT resources A33
A34
A35
A36
A41
B1
B2
B3
B4
B5
B9
B10
B11
B25
To use collaborative work as a strategy for learning and optimizing results. A33
A34
A35
A36
B1
B2
B3
B4
B5
B9
B10
B11
C4
C6
C7
To enhance the capacity for assessment and constructive criticism through collaborative and peer evaluations. A33
A34
A35
A36
A39
A40
A41
B1
B2
B3
B4
B5
B9
B10
B11
C4
C7
C8
Universidade da Coruña - Rúa Maestranza 9, 15001 A Coruña - Tel. +34 981 16 70 00  Soporte Guías Docentes