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Escola Politécnica Superior
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Máster Universitario en Deseño, Desenvolvemento e Comercialización de Videoxogos
 Asignaturas
  Arte de Concepto II. Contornas
   Fontes de información
Bibliografía básica Amid Amidi (2011). The Art of Pixar: The Complete Colorscripts and Select Art from 25 Years of Animation . San Francisco: Chronicle Books
Alex Galuzin (2016 ). Preproduction Blueprint: how to plan game environments and level designs . North Charleston: CreateSpace
Hans P Bacher (2015). Sketchbook: composition studies for film . Laurence King
Hans P Bacher (2016). Vision: Color and Composition for Film . Talisman
Hans P. Bacher (2018). Dream worlds: production design for animation . Abingdon, Oxon: Routledge
Ian Roberts (2007). Mastering Composition: Techniques and Principles to Dramatically Improve Your Painting . North Light Book
James Gurney (2009). Imaginative realism: how to paint what doesn't exist . Kansas City: Andrews McMeel Publishing
James Gurney (2010). Color and light: a guide for the realist painter . Kansas City: Andrews McMeel Publishing
John Canemaker (1999). Paper dreams : the art & artists of Disney storyboards . New York: Disney Editions
Juan Díaz Canales y Juanjo Guarnido (2005). Blacksad: cómo se hizo . Barcelona: Norma Editorial
Marisa Lewis (ed.) (2016). Beyond art fundamentals: A guide to emotion, mood and storytellig for artists . 3dtotal Publishing
Robh Ruppel (2021). Graphic L.A. Los Angeles: Designstudio Press
Sean Lagh (ed.) (2020). Art fundamentals: light, shape, color, composition, perspective, depth & anatomy . 3dTotal Publishing
Tia Kratter (2017). The color of Pixar. San Francisco: Chronicle Books
Naughty Dog Studios (2020). The art of The Last of Us: part II . Milwaukie: Dark Horse Books

Bibliografía complementaria ArenaNet (2020). The complete art of Guild wars : ArenaNet 20th anniversary edition . Milwaukie: Dark Horse Books
Nintendo (2018). The Legend of Zelda: Breath of the Wild, Creating a Champion . Milwaukie: Dark Horse Books
Ian Tucker (ed.) (2020). The art of Ghost of Tsushima . Milwaukie: Dark Horse Books
Paul Davies (2017). The Art of Horizon zero dawn . London: Titan Books
Nick Stuttner y Wil Murray (2017). The last Guardian : an Extraordinary Story . Hamburg: FuturePress
Future Press (2020). The art of Ori and the Will of the wisps: a Future Press Art Book . Hamburg: Future Press
Michael Neilson (2020). The Art of Crash Bandicoot 4 : It's About Time . Santa Monica, California: Activision Publishing
Titan Books (2020). The art of Death Stranding . London: Titan Books
StudioMDHR (2019). The art of Cuphead . Milwaukie: Dark Horse Books
Bioware (2017). The Art of Mass Effect : Andromeda . Milwaukie: Dark Horse Books
Eric S. Trautmann (2004). The art of Halo: creating a virtual world . New York: Del Rey

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