Teaching GuideTerm Faculty of Communication Studies |
Grao en Creación Dixital, Animación e Videoxogos |
Subjects |
Environment Drawing and Concept Art |
Sources of information |
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Identifying Data | 2020/21 | |||||||||||||
Subject | Environment Drawing and Concept Art | Code | 616G02013 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Graduate | 2nd four-month period |
First | Basic training | 6 | ||||||||||
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Basic |
James Gurney (2009). Imaginative realism : how to paint what doesn't exist. Kansas City: Andrews McMeel Publishing Marisa Lewis (editora) (2016). BEYOND ART FUNDAMENTALS: A guide to emotion, mood and storytellig for artists. 3dtotal Publishing - ISBN 9781909414365 3dtotalPublishing (2017). The ultimate concept art career guide.. 3dtotal Publishing - ISB 9781909414518 Lino Cabezas y VVAA (2007). La representación de la representación. Cátedra - ISBN 978-84-376--2425-9 Tony Davis (2001). ESCENÓGRAFOS. Artes escénicas. Oceano - ISBN 84 494 2075 X Tia Kratter (2017). The color of Pixar. San Francisco: Chronicle Books |
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Complementary |
Eliott Lilly (2017). The big bad world of concept art for video games : how to start your career as a concept artist. California: Design Studio Press |
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