Teaching GuideTerm Escola Politécnica de Enxeñaría de Ferrol |
Máster Universitario en Deseño, Desenvolvemento e Comercialización de Videoxogos |
Subjects |
Artificial Intelligence |
Sources of information |
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Identifying Data | 2023/24 | |||||||||||||
Subject | Artificial Intelligence | Code | 730529033 | |||||||||||
Study programme |
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Descriptors | Cycle | Period | Year | Type | Credits | |||||||||
Official Master's Degree | 2nd four-month period |
Second | Optional | 3 | ||||||||||
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Basic |
Buckland, M. (2005). Programming Game AI by Example. WorldwarePublishing Mark, D. (2009). Behavioral Mathematics for Game AI. Cengage Learning |
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Complementary |
McShaffy, M.; Graham, D. (2013). Game Coding Complete. Cegage Learning Gregory, Jason (2014). Game Engine Architecture. CRC Press Rabin, S. (2014-15). Game AI Pro y Game AI Pro 2. CRC Press |
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