Bibliografía básica William Vaughan (2011). Digital Modeling. New Riders
William Vaughan (2018). The Pushing Points Topology Workbook: Volume 01. CreateSpace Independent Publishing Platform

Bibliografía complementaria Mike de la Flor, Bridgette Mogeon (2010). Digital Sculpting with Mudbox: Essential Tools and Techniques for Artists. Focal Press
3DTotal Publishing (2017). Beginner's Guide to Sculpting Characters in Clay. 3DTotal Publishing
Isaac V. Kerlow (2004). The Art of 3D Computer Animation and Effects. John Wiley & Sons, Inc.
Jeremy Cantor, Pepe Valencia (2004). Inspired 3D Short Film Production. Thomson Course Technology
Alberto Rodriguez (2010). Proyectos de Animación 3D. Anaya Multimedia
Danan Thilakanathan (2016). 3D Modeling For Beginners: Learn everything you need to know about 3D Modeling!. CreateSpace Independent Publishing Platform
Raúl Rocha, Carlos Sastre, José Manuel Pequeño, Daniel López (2019). Diseño y Creación de Personajes. Parramon